extends /templates/base

block content

  div.contribute_class

    .class_detail

      img(src="/images/pages/contribute/class_detail_artisan.png", alt="")

    div.class-main#artisan-main

      h2
        span(data-i18n="classes.artisan_title") Artisan
        span  
        span(data-i18n="classes.artisan_title_description") (Level Builder)
      p
        span(data-i18n="contribute.artisan_introduction_pref")
          | We must construct additional levels!
          | People be clamoring for more content, and we can only build so many ourselves.
          | Right now your workstation is level one; our level editor is barely
          | usable even by its creators, so be wary.
          | If you have visions of campaigns spanning for-loops to
        span  
        a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
          | Mondo Bizzaro
        span(data-i18n="contribute.artisan_introduction_suf")
          | , then this class might be for you.
    
      h4(data-i18n="contribute.class_attributes") Class Attributes
      ul
        li(data-i18n="contribute.artisan_attribute_1")
          | Any experience in building content like this would be nice, such as using
          | Blizzard's level editors. But not required!
        li(data-i18n="contribute.artisan_attribute_2")
          | A hankering to do a whole lot of testing and iteration.
          | To make good levels, you need to take it to others and watch them play it,
          | and be prepared to find a lot of things to fix.
        li(data-i18n="contribute.artisan_attribute_3")
          | For the time being, endurance en par with an Adventurer.
          | Our Level Editor is super preliminary and frustrating to use. You have been warned!
    
      h4(data-i18n="contribute.how_to_join") How To Join
      span(data-i18n="contribute.artisan_join_desc")
        | Use the Level Editor in these steps, give or take:
      ul
        li
          a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation.
        li
          a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
        li
          a(href="https://communityinviter.com/apps/codecombat/join-community", data-i18n="contribute.artisan_join_step3") Find us in our public Slack channel for help.
        li
          a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback.

      .contributor-signup-anonymous
      .contributor-signup(data-contributor-class-id="level_creator", data-contributor-class-name="artisan")

      h3(data-i18n="contribute.creative_artisans")
        | Our Creative Artisans:

      #contributor-list

    div.clearfix
